Saturday, 16 April 2016

Online co-op is live on Steam!

After many months of work I've finally made the online co-op patch live on the main branch on Steam!  You can read about it there.  It's currently also making it's way through the XBLIG peer review process so hopefully it'll be available on XBox 360 soon as well.

Here's the changelist, which also includes a few wishlist items people have mentioned to me and fixes for bugs that have been reported:
  • Added Online Co-op
  • Added Log Screen (F5)
  • Changed savegame interface to support more than 8 savegames
  • Added AI for characters following someone who is gathering supplies, or getting water from a well, to do the same
  • Added ability to import translations from TSV files
  • Added Alternate Action shortcut (middle mouse button) to inventory controls for things like Eat, Drink, etc
  • Fixed raiders bodies getting deleted immediately after they die
  • Fixed issue where characters in your community would dislike you for threatening looters
  • Fixed bug where 'There's too many of them out there' awardment was not awarded if you abandoned then re-occupied your bunker.
  • Fixed footstep sound not playing sometimes

Sunday, 27 September 2015

The XBox Version is Finally Up-to-Date

The Steam patch from several months ago has finally made it onto the XBox.  This includes:

- Spanish!
- Four new music tracks from Sounds of Circumstance
- The option to repair damaged buildings, or take over vacant ones (To use this, equip Toolbox and target the desired building).
- A bunch of minor bug fixes.

We also got some rather sad news from Microsoft - they are sunsetting XBLIG.  But at least they're giving everyone plenty of advance warning about it.  We will continue to be able to publish games, and release patches, until September 2016.  And you'll continue being able to buy them until September 2017.  After that you'll still be able to play the ones you've bought, but you won't be able to buy new ones.

So I'm still aiming to get online co-op into the XBox version before it sunsets.  Once I've got it working on Steam it shouldn't be too hard to port it over.

Sunday, 6 September 2015

What I'm currently up to

A couple of months ago it occurred to me that I hadn't updated this blog in a while.  The reason for that is I've been updating people on the project via Steam news posts as I think they get read by more people.

Of course, people who own the game on XBox 360 likely won't be reading about it on Steam and might be wondering what's going on.  The answer is that I released a new patch back in June, but it hasn't made it to XBLIG yet.  I figured I'd update this blog once it had.  In fact I've been trying for the last month or so to get it on XBLIG, but the service seems to have run into some problems that make it impossible for people to update games on it, or indeed add new ones.  Microsoft has been working on this, and we thought it was fixed recently, but now it's started happening again and my patch still hasn't made it through peer review.

So in summary, the patch is coming to XBLIG, it's just taking a long time.

In the meantime, I've also added an FAQ on the Steam forums about what I'm working on next.  Short answer: Online Co-op.  (Which I also hope to bring to XBox 360 once I've got it working on Steam.)  After that I'll start on a sequel.

Friday, 20 February 2015

Survivalist is One Year Old!

A year ago today I unleashed Survivalist on an unsuspecting world!  Well, the 20th of February is the date it launched on XBox Live Indie Games.  I hadn't done any kind of pre-launch publicity (which was stupid of me really, but I was too busy making the game), so no one was expecting it and I had very little idea what to expect.  Would people 'get' it?  Would it be seen as just another zombie game?  Would anyone notice it existed?  Thankfully it was generally well-received, although there were some launch issues to contend with.

Three weeks ago it launched on Steam, and in that short time it has sold approximately as many copies as it did in a year of being on XBLIG :)  All hail the mighty Gaben!  Still, I owe a lot to the XBLIG platform - every time I read about it seems like someone's saying something negative about it, but it actually put my game in front of a lot of players and gave me a "long tail" of sales even after I slipped off the new releases list.  Many of the people that bought Survivalist on XBLIG went on to vote for it and write positive comments on the Steam Greenlight page, which I'm sure was a massive help getting onto Steam.  Yet XBLIG itself is a completely open platform with no gatekeepers - you just have to pass peer review from other developers (which is more just a useful way to get feedback and testing rather than a barrier to entry).

So yeah, happy birthday Survivalist - and I hope XBLIG carries on long enough for me to be able to release some kind of a sequel on it.

Tuesday, 17 February 2015

...and another one.

Latest patch is v31, it fixes a bug I introduced in v29 that meant you couldn't recruit Jim Gallager.  *facepalm*

Sunday, 15 February 2015

Another quick patch

Someone discovered a crash, so I fixed it.  As of yesterday the latest patch is v30 and it just contains a fix for that crash.