One of the bits of feedback I've gotten is people often find they don't have enough bandages, whereas something I've found personally is I always end up with more molotov cocktails than I know what to do with. So in this patch I've done two things:
- Made it possible to use cloths by themselves as low quality bandages
- Made it possible to craft "proper" bandages from a cloth and a bottle of cheap vodka as an alternative to molotov cocktails:
Okay so it's not the most in-depth crafting system in the world, and it's not exactly original *cough* *cough* but it helps balance the game.
Another thing I've done is tried to improve Follow commands a bit. There was often a situation where you'd want some community members to help you fight off an attack or something, but they were in a building and there was no easy way to get them to follow you - you can now do that with the Alternate Action button.
And when you had a large group it was sometimes quite hard to tell who was following you and who wasn't, so I've made it so that small arrows appear over your followers heads, and you see grey circles showing their health, for a short time after you switch characters or tell someone to follow you.
Here's the full list of changes:
- ADDED
- Concrete Watchtowers for builders with Construction Skill level 5
- Pause/Fast Forward feature (activated with -/+ on the keyboard or Down/Up on the d-pad - becomes available once the initial tutorial bit is completed)
- a warning message if you transfer items to a zombie corpse that could get despawned
- ability to tell community members in buildings to follow you with Alternate Action button
- ability to use cloths as low-quality bandages, and to craft bandages from cloth+vodka
- some hud elements to try and make it easier to tell who is following you
- FIXED
- AI to make characters on supply runs restock with water etc at the base instead of just anywhere
- bug where characters got teleported if you placed a building on top of their own location
- bug where guards would not try to find more ammo if they ran out, and would instead try to melee-attack enemies
- bug where, if you enclose an area with a fence, zombies could still appear inside it
- exploit where characters could drink from wells that were under construction
- exploit where you could get more construction materials by demolishing unbuilt buildings
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